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Cinderella Ballroom

I recreated the ballroom from Cinderella (2015), the 360 video was captured in Unity.

Also shown is the central marble ‘hero piece’ of the environment which was one of the main non-modular assets.
Modeled in 3ds Max, sculpted in Mudbox, textured using Quixel Suite and Photoshop. Lighting and final renders produced in Unity.

Cinderella Ballroom 360 (set quality to 4K)

Hero Piece